With 64 cards, but only two motives - 32 sharks and 32 Dolphins - and without numbers and letters, each player first tries to release five sharks and set off the shark alarm. If not successful, the player with the most dolphins win. One can win thus both with sharks and with dolphins - and make something good out of bad cards. Great illustrations by Rolf Vogt.
|Designer||Christoph Cantzler, Anja Wrede|
|Artist||Johann Rüttinger, Rolf Vogt|
|Category||Animals, Bluffing, Card Game|
|Mechanism||Card Drafting, Hand Management, Memory|
|Family||Animals: Dolphins, Animals: Sharks, Drei Magier Ugly Animals|